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A Tour of C++ 2nd 2018/
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Beginning C++20_ From Novice to Professional (2020)/
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C# 8.0本质论/
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C# 9 and .NET 5. Modern Cross-Platform Development (2020)/
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C++ templates_ the complete guide 2ed(2018)/
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C++ 并发编程实战 第二版/
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C++20 Recipes_ A Problem-Solution Approach (2020)/
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C++标准库(第2版)/
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Computer architecture_ A quantitative approach/
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CPP-17-STL-cookbook-master/
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Essential C# 8.0 (7th Edition) (2020)/
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Fundamentals of Computer Graphi - Marschner, Steve;Shirley, Peter/
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Fundamentals of Computer Graphics 4rd (2016)/
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Fundamentals of Computer Graphics, Fifth Edition (2022)/
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Fundamentals of Software Architecture_ An Engineering Approach(2020)/
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Game Engine Architecture, Third Edition, 3rd Edition/
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Introduction to Algorithms 4rd (2022)/
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m3u8-downloader/
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OpenGL SuperBible (2015)/
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Physically Based Rendering 4th/
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Physically Based Rendering, Fourth Edition/
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Physically Based Rendering-3th (2016)/
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Professional C# And . NET 2021 12nd Single/
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Professional C# and .NET 2021 Edition C#高级编程 第12版/
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SearchPage/
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Software Design for Flexibility/
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Unity 2017 Game AI Programming, Third Edition (2018)/
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Unity 3D游戏开发(第2版)/
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xv6-chinese-master/
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人工智能:现代方法(第4版)(上下册)/
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从头开始的计算机图形学-Computer Graphics from Scratch_ A Programmer's Introduction to 3D Rendering-No Starch Press (2021)/
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代码整洁之道(异步图书)/
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基于物理的渲染 第4版-Physically Based Rendering 4th_ From Theory to Implementation(2023)/
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普林斯顿微积分读本(修订版)/
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游戏引擎原理与实践卷2:高级技术-20210526/
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游戏引擎架构第三版-Game Engine Architecture, Third Edition, 3rd Edition/
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现代C++语言核心特性解析 2021/
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程序员修炼之道 通向务实的最高境界 第2版 单文件/
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程序员修炼之道 通向务实的最高境界 第2版/
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细说图形学渲染管线/
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计算机图形学基础 第5版-Fundamentals of Computer Graphics, Fifth Edition (2022)/
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软件基础/
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软技能:代码之外的生存指南(第2版)/
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重构:改善既有代码的设计(第2版)(异步图书) - 马丁·福勒(Martin Fowler)(2019)/
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黑客秘笈——渗透测试实用指南(第3版)/
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Design and Implementation of 3D Graphics Systems(2012).html
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