MiniGame specific player settings.
| compressionFormat | CompressionFormat defines the compression type that the MiniGame resources are encoded to. |
| dataCaching | Enables automatic caching of unityweb files. |
| debugSymbolMode | Enables generation of debug symbols file in the build output directory. Supported options: embedded debug symbols and debug symbols in external file. |
| decompressionFallback | Include decompression fallback code for build files in the loader. |
| enableDotNetWasmExceptionHandling | If enable WASM exception handling. |
| exceptionOnlyEnableForUserCodes | Is only enable exception for user codes |
| exceptionSupport | Exception support for MiniGame builds. |
| geometricMemoryGrowthStep | Heap memory growth factor. |
| initialMemorySize | Initial size of the WASM heap memory in MB. |
| injectStrippedMethodLogger | If inject log code into stripped methods |
| linearMemoryGrowthStep | Heap memory growth step in MB. |
| linkerTarget | Allows you to specify the web build format that is used when you build your project. |
| maximumMemorySize | Maximum size of the WASM heap memory in MB. |
| memoryGeometricGrowthCap | Upper limit for heap growth step in MB. |
| memoryGrowthMode | The growth mode for WASM heap memory. |
| memorySize | Memory size for MiniGame builds in Megabyte. |
| nameFilesAsHashes | Enables using MD5 hash of the uncompressed file contents as a filename for each file in the build. |
| physicsEngine | Set the Physics Engine for the current project. |
| powerPreference | The power preference hint to provide to the MiniGame context to help decide which GPU to use in multi-gpu systems. Note that this is just a hint, and some MiniGame implementations may choose to ignore it. |
| preserveEventDelegate | Whether preserve NGUI event delegate. |
| showDiagnostics | Displays a diagnostics overlay on the Unity application page. |
| simdSupport | The SIMD support for WebAssembly code on MiniGame. |
| template | Path to the MiniGame template asset. |
| threadsSupport | Multithreading support in MiniGame. |
| useSlimMetaFileFormat | Use slim format for global-metadata.dat and make it smaller. |
| wasmArithmeticExceptions | The trapping mode for WebAssembly code. |
| CheckActiveSubplatform | Checks whether the specified MiniGame subplatform is active and valid. |
| SetActiveSubplatform | Sets the activation state of the specified MiniGame subplatform. |