Version: 2020.3

EditorUtility.SetDefaultParentObject

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public static void SetDefaultParentObject (GameObject defaultParentObject);

参数

defaultParentObject The GameObject to set as the default parent object.

描述

Sets the default parent object for the active Scene.

When a GameObject is created or dragged into the Scene, the GameObject is automatically parented by the default parent. This option is set on a per-scene basis, for the Scene where the object is placed in.

See Also: EditorUtility.ClearDefaultParentObject.