Version: 2020.3

BuiltinShaderDefine.UNITY_HARDWARE_TIER1

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描述

在为 GraphicsTier.Tier1 编译着色器时,设置 UNITY_HARDWARE_TIER1。

Note: Graphics tiers are only supported in the Built-in Render Pipeline.

Unity generates tier shader variants if your shader source code includes #pragma hardware_tier_variants, or if the Tier settings for your project are not all identical.

For more information on Graphics tiers and shader variants, see Graphics tiers.

See Also: Graphics tiers, TierSettings GraphicsTier, Graphics.activeTier, EditorGraphicsSettings.GetTierSettings, EditorGraphicsSettings.SetTierSettings.