与阶段相关的实用方法。
| GetCurrentStage | The current Stage can either be the MainStage or any other opened Stage, visualized in the Scene view as the last breadcrumb in the breadcrumb bar. | 
| GetCurrentStageHandle | 获取正在编辑的当前阶段。 | 
| GetMainStage | Get the MainStage object. This object is always available. | 
| GetMainStageHandle | 获取包含所有当前打开的常规场景的主要阶段。 | 
| GetStage | Get the Stage object that contains the input GameObject or Scene. | 
| GetStageHandle | 获取给定游戏对象所在的阶段。 | 
| GoBackToPreviousStage | 将编辑器导航到上一阶段。 | 
| GoToMainStage | 将编辑器导航到主要阶段。 | 
| GoToStage | Navigates the Editor to the specified stage. | 
| IsGameObjectRenderedByCamera | 指定的游戏对象是否由给定的摄像机渲染? | 
| IsGameObjectRenderedByCameraAndPartOfEditableScene | Specifies whether the given Camera currently renders the given GameObject and the GameObject is also part of an editable scene. | 
| PlaceGameObjectInCurrentStage | 将给定的游戏对象置于正在编辑的当前阶段。 |