Version: 2020.3

ManagedDebugger

class in UnityEditor.Scripting

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描述

Representation of managed debugger in UnityEditor.

静态变量

isAttachedReturns true if there is a managed debugger attached to the UnityEditor, or false if there is not.
isEnabledReturns true if managed debugger is enabled, or false if it is not.

静态函数

DisconnectDisconnects the managed debugger attached to the UnityEditor.

Events

debuggerAttachedThis event triggers whenever managed debugger is attached or detached.