AssetModificationProcessor 允许您保存在 Unity 内部编辑过的 序列化资源和场景。
此函数可防止 Unity 写入资源以与需要锁定文件的
Perforce 等 VCS 解决方案集成。
此函数可用作回调,用于确定资源的保存时间。然后,您可以执行
运行代码生成器等操作。
CanOpenForEdit | This is called by Unity when inspecting assets to determine if they can potentially be opened for editing. |
FileModeChanged | Unity calls this method when file mode has been changed for one or more files. |
IsOpenForEdit | This is called by Unity when inspecting assets to determine if an editor should be disabled. |
MakeEditable | Unity calls this method when one or more files need to be opened for editing. |
OnWillCreateAsset | Unity 在即将创建未导入的资源(例如,.meta 文件)时调用此方法。 |
OnWillDeleteAsset | 当 Unity 即将从磁盘中删除资源时,则会调用此方法。 |
OnWillMoveAsset | Unity 即将在磁盘上移动资源时会调用此方法。 |
OnWillSaveAssets | Unity 即将向磁盘写入序列化资源或场景文件时会调用此方法。 |