Version: 2021.3

Component.GetComponentInChildren

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public Component GetComponentInChildren (Type t);
public Component GetComponentInChildren (Type t, bool includeInactive);

参数

t The type of Component to retrieve.
includeInactive 在发现结果集内是否应包含非活动 GameObject 上的组件?

返回

Component A Component of the matching type, otherwise null if no Component is found.

描述

Returns the Component of type in the GameObject or any of its children using depth first search.

Unless a Component of type is found in the current GameObject, the method recurses downwards until it finds a GameObject with a matching Component.// Only Components on active GameObjects are matched unless explicitly specified otherwise.

using UnityEngine;

public class GetComponentInChildrenExample : MonoBehaviour { void Start() { HingeJoint hinge = GetComponentInChildren(typeof(HingeJoint)) as HingeJoint;

if (hinge != null) { hinge.useSpring = false; } else { // Try again by including inactive GameObjects. hinge = GetComponentInChildren(typeof(HingeJoint), true) as HingeJoint;

if (hinge != null) hinge.useSpring = false; } } }

public T GetComponentInChildren (bool includeInactive= false);

参数

includeInactive 在发现结果集内是否应包含非活动 GameObject 上的组件?

返回

T A Component of the matching type, otherwise null if no Component is found.

描述

Generic version of this method.

using UnityEngine;

public class GetComponentInChildrenExample : MonoBehaviour { void Start() { HingeJoint hinge = GetComponentInChildren<HingeJoint>();

if (hinge != null) { hinge.useSpring = false; } else { // Try again by including inactive GameObjects. hinge = GetComponentInChildren<HingeJoint>(true);

if (hinge != null) hinge.useSpring = false; } } }