nameID | The name ID of the property. Use Shader.PropertyToID to get this ID. |
name | 属性的名称。 |
bool Returns true if the ShaderLab file assigned to the Material has this property.
Checks if the ShaderLab file assigned to the Material has a Matrix property with the given name. This also works with the Matrix Array property.
See Also: MaterialPropertyBlock, HasProperty, HasFloat, HasTexture, HasBuffer, HasColor, HasConstantBuffer, HasInt, HasVector.