name | 属性的名称。 |
nameID | The name ID of the property. Use Shader.PropertyToID to get this ID. |
bool Returns true if MaterialPropertyBlock has this property.
Checks if MaterialPropertyBlock has the Integer property with the given name or name ID. To set the property, use SetInteger.
See Also: MaterialPropertyBlock, HasProperty, HasFloat, HasTexture, HasBuffer, HasColor, HasConstantBuffer, HasMatrix, HasVector.