Version: 2022.1

ScriptedImporterAttribute

class in UnityEditor.AssetImporters

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描述

用于向 Unity 的资源导入管线注册派生自 ScriptedImporter 的自定义资源导入器的类属性。

using UnityEngine;
using UnityEditor.AssetImporters;

[ScriptedImporter(version: 1, ext: "sphere", AllowCaching = true)] public class SphereImporter : ScriptedImporter { public override void OnImportAsset(AssetImportContext ctx) { // ... } }

变量

AllowCaching启用缓存服务器上传和下载。
fileExtensionsThe list of file name extensions that this scripted importer should handle. You must not include the period character, only the extension characters such as "ext".
importQueuePriorityEnables controlling the ordering of asset import based on type. Positive values delay the processing of source asset files while negative values place them earlier in the import process.
overrideFileExtensionsList of file name extensions (not including the leading period character) that the scripted importer can handle in addition to the default file name extension(s).
version导入器版本号,导入层用它来检测导入器新版本,并在发生此类事件时触发重新导入,从而应用对脚本化导入器的最新更改。

构造函数

ScriptedImporterAttribute使用 ScriptedImporter 属性可向 Unity 的资源导入管线注册派生自 ScriptedImporter 的自定义资源导入器。