Version: 2022.1

BuildPipeline.BuildCanBeAppended

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public static CanAppendBuild BuildCanBeAppended (BuildTarget target, string location);

参数

target 要构建的 BuildTarget
location The path where Unity builds the application.

返回

CanAppendBuild Returns a UnityEditor.CanAppendBuild enum that indicates whether Unity can append the build.

描述

Checks if Unity can append the build.