Version: 2022.1
public bool swapBodies ;

描述

Enable this property to swap the order in which the physics engine processes the Rigidbodies involved in the joint. This results in different joint motion but has no impact on Rigidbodies and anchors.

在 Unity 3.4 前,使用了 configuredInWorldSpace/ 属性集错误地将其应用于所有 ConfigurableJoints。如果您要恢复旧 Unity 版本的行为,并且您正在使用 /configuredInWorldSpace/,则启用此属性。