| nameID | 属性名称 ID,使用 Shader.PropertyToID 获取。 | 
| name | 属性名称,例如“_SrcBlend”。 | 
| value | The desired lock state. | 
Sets the lock state of a property for this material.
        If a property is locked by the material, any Material Variant inheriting from this Material will be unable to change the value of the property. Note that this method is Editor-only.
See Also: Material.GetPropertyLock, Material.IsPropertyLockedByAncestor.