A struct that represents graphics settings for a given build target and graphics tier.
        
          Note: Graphics tiers and tier settings are only supported in the Built-in Render Pipeline.
You can configure these settings in the Unity Editor, in the Graphics Settings window.
See Also: Graphics tiers, GraphicsTier, Graphics.activeTier, EditorGraphicsSettings.GetTierSettings, EditorGraphicsSettings.SetTierSettings.
      
| cascadedShadowMaps | Whether to use cascaded shadow maps. | 
| detailNormalMap | Whether to sample a Detail Normal Map, if assigned. | 
| enableLPPV | Whether Light Probe Proxy Volume should be used. | 
| hdr | Whether to enable High Dynamic Range (HDR) rendering. | 
| hdrMode | The format to use for the HDR buffer. | 
| prefer32BitShadowMaps | Whether Unity should try to use 32-bit shadow maps, where possible. | 
| realtimeGICPUUsage | The RealtimeGICPUUsage to use. | 
| reflectionProbeBlending | Whether to enable Reflection Probes Blending. | 
| reflectionProbeBoxProjection | Whether to use Reflection Probes Box Projection. | 
| renderingPath | The rendering path to use. | 
| semitransparentShadows | Whether to enable Semitransparent Shadows. | 
| standardShaderQuality | The Standard Shader Quality. |