当鼠标不再处于 Collider 上方时调用。
OnMouseExit 调用跟随在相应的 OnMouseEnter 和 OnMouseOver 调用之后。
Note:This function is not called on objects that belong to Ignore Raycast layer.
This function is called on Colliders and 2D Colliders marked as trigger when the following properties are set to true:
- For 3D physics: Physics.queriesHitTriggers
- For 2D physics - Physics2D.queriesHitTriggers
如果在函数中的某处添加 yield 语句,则可以将 OnMouseExit 用作协程。
此事件将发送至附加到 Collider 的所有脚本。
//Attach this script to a GameObject to have it output messages when your mouse hovers over it. using UnityEngine;
public class OnMouseOverExample : MonoBehaviour { void OnMouseOver() { //If your mouse hovers over the GameObject with the script attached, output this message Debug.Log("Mouse is over GameObject."); }
void OnMouseExit() { //The mouse is no longer hovering over the GameObject so output this message each frame Debug.Log("Mouse is no longer on GameObject."); } }