Version: 2022.2

WebGL

class in UnityEditor

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描述

特定于 WebGL 的播放器设置。

静态变量

compressionFormatCompressionFormat 定义编码 WebGL 资源时使用的压缩类型。
dataCaching启用 unityweb 文件自动缓存功能。
debugSymbolModeEnables generation of debug symbols file in the build output directory. Supported options: embedded debug symbols and debug symbols in external file.
decompressionFallbackInclude decompression fallback code for build files in the loader.
exceptionSupportWebGL 构建的异常支持。
geometricMemoryGrowthStepHeap memory growth factor.
initialMemorySizeInitial size of the WASM heap memory in MB.
linearMemoryGrowthStepHeap memory growth step in MB.
linkerTarget允许您指定构建项目时使用的 web build format。
maximumMemorySizeMaximum size of the WASM heap memory in MB.
memoryGeometricGrowthCapUpper limit for heap growth step in MB.
memoryGrowthModeThe growth mode for WASM heap memory.
memorySizeWebGL 构建的内存大小(以 MB 为单位)。
nameFilesAsHashes启用使用未压缩文件内容的 MD5 哈希作为构建中每个文件的文件名。
powerPreferenceThe power preference hint to provide to the WebGL context to help decide which GPU to use in multi-gpu systems. Note that this is just a hint, and some WebGL implementations may choose to ignore it.
showDiagnosticsDisplays a diagnostics overlay on the Unity application page.
templateWebGL 模板资源的路径。
threadsSupportMultithreading support in WebGL.
wasmArithmeticExceptionsThe trapping mode for WebAssembly code.