此属性是否会因为多对象编辑而代表多个不同的值?(只读)
Returns true when there are multiple target objects, and they do not all have the same value. See Also: SerializedObject.targetObjects, SerializedObject.SetIsDifferentCacheDirty.
using UnityEngine; using UnityEditor;
public class SerializePropertyHasMultipleDifferentValuesExample : ScriptableObject { public int m_Matching; public int m_Different;
[MenuItem("Example/SerializedProperty hasMultipleDifferentValues Example")] static void HasMultipleDifferentValuesExample() { var instance1 = ScriptableObject.CreateInstance<SerializePropertyHasMultipleDifferentValuesExample>(); instance1.m_Matching = 1; instance1.m_Different = 1;
var instance2 = ScriptableObject.CreateInstance<SerializePropertyHasMultipleDifferentValuesExample>(); instance2.m_Matching = 1; instance2.m_Different = 2;
using (var serializedObject = new SerializedObject(new ScriptableObject[] { instance1, instance2 })) { var matchingProperty = serializedObject.FindProperty("m_Matching"); var differentProperty = serializedObject.FindProperty("m_Different");
// Outputs //m_Matching value: 1, matching: True //m_Different value: 1, matching: False Debug.Log($"m_Matching value: {matchingProperty.intValue}, matching: {!matchingProperty.hasMultipleDifferentValues}\n" + $"m_Different value: {differentProperty.intValue}, matching: {!differentProperty.hasMultipleDifferentValues}"); } } }