mesh | 静态网格,将接收蒙皮网格的快照。 |
useScale | Whether to use the SkinnedMeshRenderer's Transform scale when baking the Mesh. If this is true, Unity bakes the Mesh using the position, rotation, and scale values from the SkinnedMeshRenderer's Transform. If this is false, Unity bakes the Mesh using the position and rotation values from the SkinnedMeshRenderer's Transform, but without using the scale value from the SkinnedMeshRenderer's Transform. The default value is false. |
创建 SkinnedMeshRenderer 的快照并将其存储在 mesh
中。
这些顶点相对于 SkinnedMeshRenderer 变换组件。
Notes:
The snapshot is still computed even when updateWhenOffscreen is set to false and the skinned mesh object is currently offscreen.
When this function is called the skinning process will always take place on the CPU, regardless of the GPU Skinning setting.