Enables or disables alpha-to-coverage mode on the GPU.
| Feature name | Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info See in Glossary (URP)  | 
	High Definition Render Pipeline (HDRP) | Custom SRP | Built-in Render Pipeline | 
|---|---|---|---|---|
| AlphaToMask | Yes | Yes | Yes | Yes | 
This command makes a change to the render state. Use it in a Pass block to set the render state for that Pass, or use it in a SubShader block to set the render state for all Passes in that SubShader.
| Signature | Example syntax | Function | 
|---|---|---|
AlphaToMask <state> | 
	AlphaToMask Off | 
	Enables or disables alpha-to-coverage mode. | 
| Parameter | Value | Function | 
|---|---|---|
| state | On | 
	Enables alpha-to-coverage mode. | 
Off | 
	Disables alpha-to-coverage mode. |