To render a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary using a material:
Renderer
. MeshRenderer is the most common and is suitable for most use cases, but SkinnedMeshRenderer, LineRenderer, or TrailRenderer might be more suitable if your GameObject has special requirements.To render a particle systemA component that simulates fluid entities such as liquids, clouds and flames by generating and animating large numbers of small 2D images in the scene. More info
See in Glossary in the Built-in Particle System using a material: