Represents the state of a FSR2Context. If you call Device.ExecuteFSR2, Unity sends the values in this struct to the runtime. After this, you can change the values in this struct without any side effects.
| Description | |
|---|---|
| cameraFar | The distance to the far plane of the camera. |
| cameraFovAngleVertical | The camera angle field of view in the vertical direction (expressed in radians). |
| cameraNear | The distance to the near plane of the camera. |
| enableSharpening | Enable an additional sharpening pass. |
| frameTimeDelta | The time elapsed since the last frame (expressed in milliseconds). |
| jitterOffsetX | The subpixel jitter offset applied to the camera (X axis). |
| jitterOffsetY | The subpixel jitter offset applied to the camera (Y axis). |
| MVScaleX | The scale factor to apply to motion vectors (X axis). |
| MVScaleY | The scale factor to apply to motion vectors (Y axis). |
| preExposure | The pre exposure value (must be > 0.0f). |
| renderSizeHeight | The height resolution that was used for rendering the input resources. |
| renderSizeWidth | The width resolution that was used for rendering the input resources. |
| reset | A boolean value which when set to true, indicates the camera has moved discontinuously. |
| sharpness | The sharpness value between 0 and 1, where 0 is no additional sharpness and 1 is maximum additional sharpness. |