Base class from which asset importers for specific asset types derive.
| Description | |
|---|---|
| assetBundleName | Get or set the AssetBundle name. | 
| assetBundleVariant | Get or set the AssetBundle variant. | 
| assetPath | The path name of the asset for this importer. (Read Only) | 
| importSettingsMissing | The value is true when no meta file is provided with the imported asset. | 
| userData | Get or set any user data. | 
| Description | |
|---|---|
| AddRemap | Map a sub-asset from an imported asset (such as an FBX file) to an external Asset of the same type. | 
| GetExternalObjectMap | Gets a copy of the external object map used by the AssetImporter. | 
| RemoveRemap | Removes an item from the map of external objects. | 
| SaveAndReimport | Save asset importer settings if asset importer is dirty. | 
| SetAssetBundleNameAndVariant | Set the AssetBundle name and variant. | 
| SupportsRemappedAssetType | Checks if the AssetImporter supports remapping the given asset type. | 
| Description | |
|---|---|
| GetAtPath | Retrieves the asset importer for the asset at path. | 
| GetImportLog | Retrieves logs generated during the import of the asset at path. | 
| Description | |
|---|---|
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | 
| name | The name of the object. | 
| Description | |
|---|---|
| GetInstanceID | Gets the instance ID of the object. | 
| ToString | Returns the name of the object. | 
| Description | |
|---|---|
| Destroy | Removes a GameObject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | 
| FindAnyObjectByType | Retrieves any active loaded object of Type type. | 
| FindFirstObjectByType | Retrieves the first active loaded object of Type type. | 
| FindObjectsByType | Retrieves a list of all loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| InstantiateAsync | Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. | 
| Description | |
|---|---|
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. |