| Description | |
|---|---|
| report | A BuildReport containing information about the build, such as the target platform and output path. | 
Implement this function to receive a callback after the build is complete.
                    This callback is invoked during Player builds, but not during AssetBundle builds.
                    If the build stops early, due to a failure or cancellation, then the callback is not invoked. 
 
                    Additional resources:  BuildPipeline.BuildPlayer, IPreprocessBuildWithReport
                
using UnityEditor; using UnityEditor.Build; using UnityEditor.Build.Reporting; using UnityEngine;
class MyCustomBuildProcessor : IPostprocessBuildWithReport { public int callbackOrder { get { return 0; } } public void OnPostprocessBuild(BuildReport report) { Debug.Log("MyCustomBuildProcessor.OnPostprocessBuild for target " + report.summary.platform + " at path " + report.summary.outputPath); } }