Provides a set of configuration settings you can use to build your application on a particular platform.
Additional resources: BuildPlayerWithProfileOptions.
| Description | |
|---|---|
| overrideGlobalScenes | Overrides the global scene list. | 
| scenes | The list of scenes specified in the build profile. | 
| scriptingDefines | Lists the user-specified script compilation defines in the build profile. | 
| Description | |
|---|---|
| GetScenesForBuild | Obtains the list of scenes used when building with the build profile. | 
| Description | |
|---|---|
| GetActiveBuildProfile | Gets the active build profile. | 
| SetActiveBuildProfile | Sets the active build profile. | 
| Description | |
|---|---|
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | 
| name | The name of the object. | 
| Description | |
|---|---|
| GetInstanceID | Gets the instance ID of the object. | 
| ToString | Returns the name of the object. | 
| Description | |
|---|---|
| Destroy | Removes a GameObject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | 
| FindAnyObjectByType | Retrieves any active loaded object of Type type. | 
| FindFirstObjectByType | Retrieves the first active loaded object of Type type. | 
| FindObjectsByType | Retrieves a list of all loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| InstantiateAsync | Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. | 
| CreateInstance | Creates an instance of a scriptable object. | 
| Description | |
|---|---|
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. | 
| Description | |
|---|---|
| Awake | Called when an instance of ScriptableObject is created. | 
| OnDestroy | This function is called when the scriptable object will be destroyed. | 
| OnDisable | This function is called when the scriptable object goes out of scope. | 
| OnEnable | This function is called when the object is loaded. | 
| OnValidate | Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. | 
| Reset | Reset to default values. |