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                       | 
                      Description | 
                    
                  
      | AddCursorRect | Add a custom mouse pointer to a control. | 
      | CommandEvent | Creates an event that can be sent to another window. | 
      | DrawColorSwatch | Draw a color swatch. | 
      | DrawCurveSwatch | Draw a curve swatch. | 
      | DrawRegionSwatch | Draw swatch with a filled region between two SerializedProperty curves. | 
      | FindTexture | Get a texture from its source filename. | 
      | GetBuiltinSkin | Get one of the built-in GUI skins, which can be the game view, inspector or Scene view skin as chosen by the parameter. | 
      | GetFlowLayoutedRects | Layout list of string items left to right, top to bottom in the given area. | 
      | GetIconForObject | Gets the custom icon associated with an object. Only GameObjects and MonoScripts have associated custom icons. | 
      | GetIconSize | Get the size that has been set using SetIconSize. | 
      | GetMainWindowPosition | Returns position of Unity Editor's main window. | 
      | GetObjectPickerControlID | The controlID of the currently showing object picker. | 
      | GetObjectPickerObject | The object currently selected in the object picker. | 
      | HasObjectThumbnail | Does a given class have per-object thumbnails? | 
      | IconContent | Fetch the GUIContent from the Unity builtin resources with the given name. | 
      | IsDisplayReferencedByCameras | Check if any enabled camera can render to a particular display. | 
      | Load | Load a built-in resource. | 
      | LoadRequired | Load a required built-in resource. | 
      | LookLikeControls | Make all EditorGUI look like regular controls. | 
      | ObjectContent | Return a GUIContent object with the name and icon of an Object. | 
      | PingObject | Ping an object in the Scene like clicking it in an inspector. | 
      | PixelsToPoints | Convert from pixel space to point space. | 
      | PointsToPixels | Convert from point space to pixel space. | 
      | QueueGameViewInputEvent | Send an input event into the game. | 
      | SetIconForObject | Sets a custom icon to associate with a GameObject or MonoScript. The custom icon is displayed in the Scene view and the Inspector. | 
      | SetIconSize | Set icons rendered as part of GUIContent to be rendered at a specific size. | 
      | SetMainWindowPosition | Sets position of Unity Editor's main window. | 
      | ShowObjectPicker | Show the object picker from code. | 
      | TrIconContent | Gets the GUIContent from Unity built-in resources with the given information or creates a GUIContent for a GUI element.The icon is loaded with a localized tooltip. Typically, the icon from `Assets/Editor Default Resources/Icons` is fetched using the icon name. Only the name of the icon, without the .png extension is needed. | 
      | TrTextContent | Gets the GUIContent from the Unity built-in resources with the given key or creates a GUIContent for a GUI element.The text and the tooltip are localized and loaded with an icon.Typically, the icon from `Assets/Editor Default Resources/Icons` is fetched using the icon name. Only the name of the icon, without the .png extension is needed. | 
      | TrTextContentWithIcon | Gets the GUIContent from Unity built-in resources with the given information or creates a GUIContent for a GUI element.The text and the tooltip are localized and loaded with an icon.Typically, the icon from `Assets/Editor Default Resources/Icons` is fetched using the icon name. Only the name of the icon, without the .png extension is needed.If a message type is specified instead of an icon or an icon name, the GUIContent.image is the icon associated with that message type. |