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                       | 
                      Description | 
                    
                  
      | activeContext | Returns the current context object, as was set via SetActiveObjectWithContext. | 
      | activeGameObject | Returns the active game object. (The one shown in the inspector). | 
      | activeInstanceID | Returns the instanceID of the actual object selection. Includes Prefabs, non-modifiable objects. | 
      | activeObject | Returns the actual object selection. Includes Prefabs, non-modifiable objects. | 
      | activeTransform | Returns the active transform. (The one shown in the inspector). | 
      | assetGUIDs | Returns the guids of the selected assets. | 
      | count | Returns the number of objects in the Selection. | 
      | gameObjects | Returns the actual game object selection. Includes Prefabs, non-modifiable objects. | 
      | instanceIDs | The actual unfiltered selection from the Scene returned as instance ids instead of objects. | 
      | objects | The actual unfiltered selection from the Scene. | 
      | selectionChanged | Delegate callback triggered when currently active/selected item has changed. | 
      | transforms | Returns the top level selection, excluding Prefabs. |