class in UnityEngine.UIElements
/
Inherits from:ScriptableObject
/
Implemented in:UnityEngine.UIElementsModule
 An instance of this class holds a tree of VisualElementAsset's, created from a UXML file. Each node in the file corresponds to a VisualElementAsset. You can clone a VisualTreeAsset to create a tree of VisualElement's.
 Note: You can't generate a VisualTreeAsset from raw UXML at runtime.
 
| Description | |
|---|---|
| contentHash | A hash value computed from the template content. | 
| importedWithErrors | Whether there were errors encountered while importing the UXML File | 
| importedWithWarnings | Whether there were warnings encountered while importing the UXML File | 
| stylesheets | The stylesheets used by this VisualTreeAsset. | 
| templateDependencies | The UXML templates used by this VisualTreeAsset. | 
| Description | |
|---|---|
| CloneTree | Build a tree of VisualElements from the asset. | 
| Instantiate | Build a tree of VisualElements from the asset. | 
| Description | |
|---|---|
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | 
| name | The name of the object. | 
| Description | |
|---|---|
| GetInstanceID | Gets the instance ID of the object. | 
| ToString | Returns the name of the object. | 
| Description | |
|---|---|
| Destroy | Removes a GameObject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | 
| FindAnyObjectByType | Retrieves any active loaded object of Type type. | 
| FindFirstObjectByType | Retrieves the first active loaded object of Type type. | 
| FindObjectsByType | Retrieves a list of all loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| InstantiateAsync | Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. | 
| CreateInstance | Creates an instance of a scriptable object. | 
| Description | |
|---|---|
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. | 
| Description | |
|---|---|
| Awake | Called when an instance of ScriptableObject is created. | 
| OnDestroy | This function is called when the scriptable object will be destroyed. | 
| OnDisable | This function is called when the scriptable object goes out of scope. | 
| OnEnable | This function is called when the object is loaded. | 
| OnValidate | Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. | 
| Reset | Reset to default values. |