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Description |
| AdvanceOneFrame | If VisualEffect.pause is true, this method processes the next visual effect update for exactly one frame with the current delta time. |
| CreateVFXEventAttribute | Use this method to create a new VFXEventAttribute. |
| GetAnimationCurve | Gets the value of a named Animation Curve property. |
| GetBool | Gets the value of a named bool property. |
| GetFloat | Gets the value of a named float property. |
| GetGradient | Gets the value of a named Gradient property. |
| GetInt | Get a named exposed integer. |
| GetMatrix4x4 | Gets the value of a named Matrix4x4 property. |
| GetMesh | Gets the value of a named Mesh property. |
| GetOutputEventNames | Gets the name of every output event system. |
| GetParticleSystemInfo | Gets information on a particle system. |
| GetParticleSystemNames | Gets the name of every particle system. |
| GetSkinnedMeshRenderer | Gets the value of a named Skinned Mesh Renderer property. |
| GetSpawnSystemInfo | Gets state on a spawn system. |
| GetSpawnSystemNames | Gets the name of every spawn system. |
| GetSystemNames | Gets the name of every system. |
| GetTexture | Gets the value of a named texture property. |
| GetTextureDimension | Gets expected texture dimension for a named exposed texture. |
| GetUInt | Gets the value of a named unsigned integer property. |
| GetVector2 | Gets the value of a named Vector2 property. |
| GetVector3 | Gets the value of a named Vector3 property. |
| GetVector4 | Gets the value of a named Vector4 or Color property. |
| HasAnimationCurve | Checks if the Visual Effect can override an Animation Curve with the name you pass in. |
| HasAnySystemAwake | Checks if any particle system in the effect is awake. |
| HasBool | Checks if the Visual Effect can override a bool with the name you pass in. |
| HasFloat | Checks if the Visual Effect can override a float with the name you pass in. |
| HasGradient | Checks if the Visual Effect can override a Gradient with the name you pass in. |
| HasGraphicsBuffer | Checks if the Visual Effect can override a GraphicsBuffer with the name you pass in. |
| HasInt | Checks if the Visual Effect can override an integer with the name you pass in. |
| HasMatrix4x4 | Checks if the Visual Effect can override a Matrix4x4 with the name you pass in. |
| HasMesh | Checks if the Visual Effect can override a Mesh with the name you pass in. |
| HasSkinnedMeshRenderer | Checks if the Visual Effect can override a Skinned Mesh Renderer with the name you pass in. |
| HasSystem | Use this function to determine if the VisualEffect has the system you pass in. |
| HasTexture | Checks if the Visual Effect can override a texture with the name you pass in. |
| HasUInt | Checks if the Visual Effect can override an unsigned integer with the name you pass in. |
| HasVector2 | Checks if the Visual Effect can override a Vector2 with the name you pass in. |
| HasVector3 | Checks if the Visual Effect can override a Vector3 with the name you pass in. |
| HasVector4 | Checks if the Visual Effect can override a Vector4 or Color with the name you pass in. |
| Play | Use this method to send a play event to every Spawn system. |
| Reinit | Reintialize visual effect. |
| ResetOverride | Use this method to set the overridden state to false. This restores the default value that the Visual Effect Asset specifies. |
| SendEvent | Use this method to send a custom named event. |
| SetAnimationCurve | Sets the value of a named Animation Curve property. |
| SetBool | Sets the value of a named bool property. |
| SetFloat | Sets the value of a named float property. |
| SetGradient | Sets the value of a named Gradient property. |
| SetGraphicsBuffer | Sets the value of a named GraphicsBuffer property. |
| SetInt | Sets the value of a named integer property. |
| SetMatrix4x4 | Sets the value of a named Matrix4x4 property. |
| SetMesh | Sets the value of a named Mesh property. |
| SetSkinnedMeshRenderer | Sets the value of a named Skinned Mesh Renderer property. |
| SetTexture | Sets the value of a named texture property. |
| SetUInt | Sets the value of a named unsigned integer property. |
| SetVector2 | Sets the value of a named Vector2 property. |
| SetVector3 | Sets the value of a named Vector3 property. |
| SetVector4 | Sets the value of a named Vector4 or Color property. |
| Simulate | Use this method to fast-forward the visual effect by simulating all systems for several step counts using the specified delta time. |
| Stop | Use this method to send a stop event to all Spawn systems. |