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CloseDescription | |
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entries | The list of App Transport Security Exception entries to configure. |
overwrite | Set to true to overwrite existing data. The default value is false. |
Add the App Transport Security Exception capability.
using UnityEditor; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode; using Unity.VisualScripting;
public class Sample_AddAppTransportSecurityException { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target isn't iOS
if (buildTarget != BuildTarget.iOS) return;
// Initialize PBXProject var projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);
// Get Main target GUID string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();
// Check if there's already an entitlements file created and use it. If not, create a new file called Example.entitlements string entitlementsFile = pbxProject.GetBuildPropertyForAnyConfig(mainTargetGuid, "CODE_SIGN_ENTITLEMENTS"); if (entitlementsFile == null) { entitlementsFile = string.Format("Example.entitlements"); }
// Initialize ProjectCapabilityManager ProjectCapabilityManager capabilityManager = new ProjectCapabilityManager(projectPath, entitlementsFile, targetGuid: mainTargetGuid); // Set up App Transport Security Exception domain array ProjectCapabilityManager.AppTransportSecurityExceptionEntry[] entries = new ProjectCapabilityManager.AppTransportSecurityExceptionEntry[]{ new ProjectCapabilityManager.AppTransportSecurityExceptionEntry("exampledomain.com", true, true, "20.1", true), new ProjectCapabilityManager.AppTransportSecurityExceptionEntry("secondexampledomain.com", true, true, "20.3", false), new ProjectCapabilityManager.AppTransportSecurityExceptionEntry("thirdexampledomain.com", true, true, "20.4", false) };
// Add 'App Transport Security Exception' capability and pass previously created domain array capabilityManager.AddAppTransportSecurityException(entries);
// Call WriteToFile to save the changes to project file capabilityManager.WriteToFile(); }
}