Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseDescription | |
---|---|
option | The ClassKit option to configure. |
Add the ClassKit capability.
using UnityEditor; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class Sample_AddClassKit { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target isn't iOS
if (buildTarget != BuildTarget.iOS) return;
// Initialize PBXProject var projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);
// Get Main target GUID string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();
// Check if there's already an entitlements file created and use it. If not, create a new file called Example.entitlements string entitlementsFile = pbxProject.GetBuildPropertyForAnyConfig(mainTargetGuid, "CODE_SIGN_ENTITLEMENTS"); if (entitlementsFile == null) { entitlementsFile = string.Format("Example.entitlements"); }
// Initialize ProjectCapabilityManager and add 'Class Kit' capability ProjectCapabilityManager capabilityManager = new ProjectCapabilityManager(projectPath, entitlementsFile, targetGuid: mainTargetGuid); capabilityManager.AddClassKit(ProjectCapabilityManager.ClassKitOptions.Development);
// Call WriteToFile to save the changes to project file capabilityManager.WriteToFile(); }
}