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CloseDescription | |
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enableKeyValueStorage | Enables or disables key-value Storage. |
enableiCloudDocument | Enables or disables iCloud document storage. |
enablecloudKit | Enables cloudKit option. |
addDefaultContainers | Default containers are added if this option is set to true. |
customContainers | Array of containers in which to store documents on iCloud. For more information about custom container types, refer to Manage iCloud document storage and CloudKit containers. |
iCloud Storage APIs enable your apps to store data and documents in iCloud.
using UnityEditor; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class Sample_AddiCloud { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target isn't iOS
if (buildTarget != BuildTarget.iOS) return;
// Initialize PBXProject var projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);
// Get Main target GUID string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();
// Check if there's already an entitlements file created and use it. If not, create a new file called Example.entitlements string entitlementsFile = pbxProject.GetBuildPropertyForAnyConfig(mainTargetGuid, "CODE_SIGN_ENTITLEMENTS"); if (entitlementsFile == null) { entitlementsFile = string.Format("Example.entitlements"); }
// Initialize ProjectCapabilityManager ProjectCapabilityManager capabilityManager = new ProjectCapabilityManager(projectPath, entitlementsFile, targetGuid: mainTargetGuid);
// Add 'iCloud' capability and pass any arguments & custom containers to match your setup string[] containers = new string[] { "iCloud.com.example.container1", "iCloud.com.example.container2" }; capabilityManager.AddiCloud(true, true, containers);
// Call WriteToFile to save the changes to project file capabilityManager.WriteToFile(); }
}