Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

ChangeGameObjectParentEventArgs Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public ChangeGameObjectParentEventArgs(int instanceId, SceneManagement.Scene previousScene, int previousParentInstanceId, SceneManagement.Scene newScene, int newParentInstanceId);

Parameters

instanceId The instance ID of the GameObject whose parent changed. Note that this is not the instance ID of the Transform component.
previousScene The scene containing the previous parent. This is useful to detect whether a GameObject was moved to another scene.
previousParentInstanceId The instance ID of the GameObject that was the previous parent of the target. Note that this is not the instance ID of its Transform.
newScene The Scene containing the new parent. This is useful to detect whether a GameObject was moved to another scene or moved to the root of a scene.
newParentInstanceId The instance ID of the GameObject that is the new parent of the target. Note that this is not the instance ID of its Transform.

Description

Constructs a new instance.