Version: Unity 6 Preview (6000.0)
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BufferSlice<T0>.SafeReinterpret

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Declaration

public BufferSlice<U> SafeReinterpret();

Returns

BufferSlice<U> An alias of the same slice, but reinterpreted as the target type.

Description

Reinterpret the slice as having a different data type (type punning), performing checks to ensure the reinterpret is valid.

The size of the target type must be a multiple of the size of the current type.

Additional resources: BufferSlice<T0>.UnsafeReinterpret.