Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

LightingSettings.ao

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public bool ao;

Description

Whether to apply ambient occlusion to lightmaps. (Editor only).

Ambient occlusion (AO) is an effect that approximates how much ambient light a given point on a surface receives. When you apply AO to a Scene, areas of concavity - such as creases, holes and adjacent surfaces - appear darker.

When this is is set to true, Unity applies AO to lightmaps. When this is set to false, Unity does not apply AO to lightmaps.

This setting affects lightmaps generated by the Baked Global Illumination system. Note that this property relates only to baked AO, and has no effect on any real-time AO post-processing effects.

When Unity serializes this LightingSettings object as a Lighting Settings Asset, this property corresponds to the Ambient Occlusion property in the Lighting Settings Asset Inspector.

Additional resources: Lighting Settings Asset.