Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

LightingSettings.directSampleCount

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public int directSampleCount;

Description

Specifies the number of samples the Progressive Lightmapper uses for direct lighting calculations. (Editor only).

The range is 1 to 1,000,000,000. Higher values result in reduced noise in lightmaps, but baking takes more time. The default value is 32.

This setting affects lightmaps generated by the Baked Global Illumination system. It only applies to the the Progressive Lightmapper.

When Unity serializes this LightingSettings object as a Lighting Settings Asset, this property corresponds to the Direct Samples property in the Lighting Settings Asset Inspector.

Additional resources: Lighting Settings Asset.