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LightingSettings.respectSceneVisibilityWhenBakingGI

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public bool respectSceneVisibilityWhenBakingGI;

Description

When Unity is precomputing or baking Global Illumination, respect the Scene Visibility setting of a [[GameObject] with a MeshRenderer or Terrain component.

This property requires that a SceneView be present in the editor for it to have any effect; this includes while in batch mode. See EditorWindow and SceneVisibilityManager for more information.