Version: Unity 6 Preview (6000.0)
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  • C#

MaterialGlobalIlluminationFlags.RealtimeEmissive

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Description

The emissive lighting will affect Enlighten Realtime Global Illumination. It emits lighting into real-time lightmaps and real-time Light Probes.

The flags are mutually exclusive so if you are using real-time Emissive lighting, you must remove the EmissiveIsBlack flag from the material as shown in the example below.

using UnityEngine;

public class ExampleClass : MonoBehaviour { Material material;

void Start() { // Remove the EmissiveIsBlack flag from material: MaterialGlobalIlluminationFlags flags = material.globalIlluminationFlags; flags &= ~MaterialGlobalIlluminationFlags.EmissiveIsBlack; material.globalIlluminationFlags = flags; } }

Additional resources: Material.globalIlluminationFlags.EmissiveIsBlack.