Version: Unity 6 Preview (6000.0)
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  • C#

MeshDeformation.GPU

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Description

Enables Unity using compute shaders to process mesh deformations on the GPU.

Unity creates one dispatch call for each mesh and active blendshape. If you build for a graphics API that supports compute shaders and you render many skinned meshes, use MeshDeformation.GPUBatched for better performance.

MeshDeformation.GPU works on all graphics APIs that support compute shaders, except OpenGL.