Version: Unity 6 Preview (6000.0)
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  • C#

PlayerConnection.Unregister

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Declaration

public void Unregister(Guid messageId, UnityAction<MessageEventArgs> callback);

Parameters

messageId Message ID associated with the callback that you wish to deregister.
callback The associated callback function you wish to deregister.

Description

Deregisters a message listener.

Only deregisters the callback that is matched with the message ID and callback. Other registered callbacks with the same message ID are unaffected.