Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

PlayableExtensions.ConnectInput

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void ConnectInput(U playable, int inputIndex, V sourcePlayable, int sourceOutputIndex, float weight);

Parameters

playable The Playable used by this operation.
inputIndex The input port index.
sourcePlayable The Playable to connect to.
sourceOutputIndex The output port of the Playable.
weight The weight of the input port.

Description

Connect the output port of a Playable to one of the input ports.

This method is a simple helper on top of PlayableGraph.Connect.

Use this templated extension method on any type that inherits from IPlayable.