Version: Unity 6 Preview (6000.0)
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  • C#

PlayableExtensions.GetPropagateSetTime

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Declaration

public static bool GetPropagateSetTime(U playable);

Parameters

playable The Playable used by this operation.

Returns

bool True if time propagation is enabled.

Description

Returns the time propagation behavior of this Playable.

When enabled, the playable will propagate its local time to its inputs.

When disabled, the playable will not propagate its local time to its inputs.

By default, this is disabled. It can be used to automatically synchronize the local time between an input and an output.

Use this templated extension method on any type that inherits from IPlayable.