Version: Unity 6 Preview (6000.0)
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  • C#

BatchCullingFlags.CullLightmappedShadowCasters

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Description

This culling invocation should cull static objects whose shadows have been baked in lightmaps.

This flag will only be set when BatchCullingContext.viewType is BatchCullingViewType.Light, for lights that use a mixture of baked and dynamic shadows. When set, the implementation of the OnPerformCulling callback should skip renderers that affect lightmaps, adding only dynamic shadow casters to the BatchCullingOutput.