Version: Unity 6 Preview (6000.0)
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BuiltinShaderType.DeferredReflections

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Description

Shader used for deferred reflection probes.

When using deferred shading, reflection probes are rendered in "deferred" way by default. All deferred objects in the Scene get per-pixel reflection probes that are calculated using this shader.

When setting deferred reflections shader to "disabled" (BuiltinShaderMode.Disabled), reflection probes are done in per-object way, similar to how forward rendering computes them.

Additional resources: GraphicsSettings.SetShaderMode, BuiltinShaderMode, Graphics Settings.