Version: Unity 6 Preview (6000.0)
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LightShadowCasterCullingInfo.projectionType

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public Rendering.BatchCullingProjectionType projectionType;

Description

The projection type of the shadow-casting light to be rendered. For example, directional light shadow-maps will have orthographic projection. Spot lights will usually have perspective projection, but you might want to implement orthographically-projected box-shaped spot lights in your scriptable renderer pipeline.