Version: Unity 6 Preview (6000.0)
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  • C#

RayTracingShader.SetBool

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Declaration

public void SetBool(string name, bool val);

Declaration

public void SetBool(int nameID, bool val);

Parameters

name The name of the property being set.
nameID The ID of the property as given by Shader.PropertyToID.
val The boolean value to set.

Description

Sets the value of a boolean uniform.

The value specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader.