Version: Unity 6 Preview (6000.0)
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  • C#

RayTracingShader.SetTextureFromGlobal

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Declaration

public void SetTextureFromGlobal(int nameID, int globalTextureNameID);

Declaration

public void SetTextureFromGlobal(string name, string globalTextureName);

Parameters

nameID The ID of the texture as given by Shader.PropertyToID.
name The name of the texture to bind.
globalTextureName The name of the global resource to bind to the RayTracingShader.
globalTextureNameID The ID of the global resource as given by Shader.PropertyToID.

Description

Binds a global texture to a RayTracingShader.

The global texture must be previously set using Shader.SetGlobalTexture.