Version: Unity 6 Preview (6000.0)
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  • C#

RayTracingShader.SetVector

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Declaration

public void SetVector(string name, Vector4 val);

Declaration

public void SetVector(int nameID, Vector4 val);

Parameters

name The name of the property being set.
nameID The ID of the property as given by Shader.PropertyToID.
val The vector to set.

Description

Sets the value for a vector uniform.

Only shaders defined in the .raytrace file can access the vector you designate as the argument for this method. To make this vector accessible to all ray tracing shader types (closest hit, any hit, miss, etc.), call the Shader.SetGlobalVector method instead.