Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

SphericalHarmonicsL2.Evaluate

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void Evaluate(Vector3[] directions, Color[] results);

Parameters

directions Array of normalized directions in which to evaluate the spherical harmonics.
results Output array for the evaluated values. The order of the results is the same as the directions array.

Description

Evaluates the spherical harmonics for each given direction. The directions and results arrays must have the same size.

using System.Collections;
using UnityEngine;

public class ExampleClass : MonoBehaviour { void Start() { UnityEngine.Rendering.SphericalHarmonicsL2 sh2; LightProbes.GetInterpolatedProbe(new Vector3(0.0f, 0.0f, 0.0f), null, out sh2);

Vector3[] directions = new Vector3[] { new Vector3(0.0f, 1.0f, 0.0f), new Vector3(0.0f, -1.0f, 0.0f) }; Color[] results = new Color[2];

sh2.Evaluate(directions, results); } }