Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

Rigidbody.ResetInertiaTensor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public void ResetInertiaTensor();

Description

Reset the inertia tensor value and rotation.

Computes the inertia tensor, and the inertia tensor rotation from the colliders attached to this rigidbody and stores it. After calling this function, the inertia tensor and tensor rotation will be updated automatically after any modification of the rigidbody.